godot-game-boilerplate
Boilerplate code for developing Godot games. The base backend boring stuff that many games need but is a pain to develop.
This is a work in progress. If you have like 2 min just drop a comment with what doesn't work for you and what OS and browser you are using.
Source code available in github.
Current features.
- Extensive settings menu with video resolution audio levels key bindings and controller support.
- Dynamic map loading. Basically you can use a dictionary to setup maps and declare their neighbors. A map needs a collision shape to detect when the player enters it and trigger the sync ( unload unneeded maps and load needed ).
- Interactive props that the player can carry around.
- Very simple day night cycle.
- Limited saving and loading.
- yada yada...
- Some dudes to follow you around.
Still an early prototype. Very jank. But it is getting there. Managed to do some good progress the past week or so.
Thanks
Status | Prototype |
Platforms | HTML5, Windows, Linux |
Author | sleepychild |
Made with | Godot |
Tags | 3D, Godot, Open Source, sourcecode, Tutorial |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller |
Accessibility | Configurable controls |
Download
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Click download now to get access to the following files:
Godot Game Boileplate Win 81 MB
Godot Game Boileplate Linux 63 MB
Comments
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esta muy interesante esta demo con unas cuantas mejoras graficas seria el template perfecto para godot :)
What?
no entendiste nada cierto xd